If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns. While cute, Logray can be deadly. Rebel allies gain 50% Health Steal and can't be countered. These units have been preparing for battle. If only stealth characters are on the field then you can attack any of them. This is a natural counter to Padm and works here as well: because Padm lead makes her allies resist all debuffs once they have protection up, you gain crazy TM thanks to CLS lead (bonus TM when an enemy resists a debuff). Whenever a First Order ally gains Advantage, they lose 20% Critical Chance and gain 35% Critical Damage (stacking) until the end of battle. Galactic Conquest is a new game mode heading to SWGOH which allows a player to participate in a PVE event that takes place over a couple weeks. The only one who should be gaining tm is R2. health and speed, mace being above 50% health makes his basic do 50% more damage so more your enemy has to go through the better and even when it's under 50% the bonus effect changes to heal him for 70% of the damage and speed means more turns which means more exposes which means more overall damage. Whenever a Thermal Detonator on the enemy detonates, Hutt Cartel allies gain Protection Up (stacking, 20%) for 2 turns. K-2SO. Versatile Support Droid that inflicts Burning and grants allies Stealth, Scoundrel turned Rebel sympathizer that helps her team deal area of effect damage, Ruthless Inquisitor Attacker that specializes in eliminating Jedi, Inspiring Jedi Leader with heightened reflexes, Elusive Sith Attacker with Stealth synergy, Cunning Scoundrel Attacker who assists his allies and gains ramping damage the longer he stays undercover, Offensive Droid who supports a Droid team with extra stats and debuffs the enemy team. The first unit to deal damage to an enemy while no units are Deathmarked is inflicted with Deathmark until the end of battle, which can't be copied, dispelled, or resisted. They take 3 spots though, so you can't have too many of those if you also want other bonuses. This is where players can acquire Data Disks. Rancor raid: Very good, especiially in a team with Vader lead. Many of the Event Feats are self explanatory, like defeat 500 enemies or win 40 battles with a full squad of Old Republic characters. Here are the Top 5 Ewok teams in Star Wars Galaxy of Heroes: 5. Phantom II -Compare your squad to your opponent's in arena, GAC and TW My R2 is only 12*, but I'll try it. The Boss will dispel all debuffs on themselves at the start of their turn and gains 10% Turn Meter whenever they take damage. Current units are Admiral Trench Admiral Trench and Fury-class Interceptor Fury-class Interceptor. Other variations or modifications to the current variations are also possible. Check out all of the SWGOH Abilities and Damage ranges for Star Wars, Galaxy of Heroes! I promise to keep updating this as I progress through this Conquest event as well. If no summon is present at the start of the encounter, summon a Snowtrooper Operative if the ally slot is available. At the start of battle, Tech gains +1 Speed for each Clone Trooper ally, doubled for Bad Batch allies. Equipment. TMR data disks will help reach 700% faster. All characters (excluding summons) gain the Democracy granted ability which starts at 0%. Shadowy Dealings - Gaining Stealth 60 times should not be too bad if you use a Darth Maul lead with Sith or a team of Bad Batch characters in enough battles, but characters like C-3PO, Count Dooku, Geonosian Spy, Hermit Yoda, Mission Vao, Nightsister Acolyte, Nute Gunray, Princess Leia, R2-D2, Sith Assassin and more.
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